3D model of a human male body with accurate natural proportions in a A pose, Rest pose, T pose, a low-poly base mesh.
Features:
- The photos and 3D scan of real man were used to create the model
- The body proportion is equal to measured natural human proportions adopted in art and design
- The models were designed to be a universal “stem cell” for more sophisticated specific topology like anatomic, sculpture, animation
- Model was made with clean topology based quad polygons
- Three standard modeling poses are presented: A-pose, Rest-pose, T-pose
- Head topology features mouth pit and realistic ears
- Each body mesh is put in a separate file
- Models have real world scale (system units – centimeters)
- Base of the models is at the World Origin (0,0) just above the grid
- The model is good as a basis and 3D reference for modeling and sculpting adult human, humanoid, android bodies with natural proportions
File formats:
- max – Autodesk 3ds Max 2011
- ma – Autodesk Maya 2011
- c4d – Maxon Cinema 4D R13
- blend – Blender 2.80
- ztl – ZBrush 4R7
- 3ds – 3D Studio
- dae – Collada
- fbx – Autodesk FBX ver. 2013.3
- obj – Wavefront Technologies
- stl – StereoLithography
- png – preview images
- pdf – User Guide
Polygon count (total – 10374 vertices, 10368 quads):
- Male in A-pose: 3458 vertices, 3456 quads
- Male in Rest-pose: 3458 vertices, 3456 quads
- Male in T-pose: 3458 vertices, 3456 quads
- No tris or n-gons
Dimensions:
- Male in A-pose: W(137cm) L(29cm) H(180cm)
- Male in Rest-pose: W(57cm) L(29cm) H(180cm)
- Male in T-pose: W(181cm) L(29cm) H(180cm)
Properties:
- Materials: YES, default
- Textures: NO
- UVW mapping: NO
Note:
STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.