ID: F-T180L-001
Animation Data* for Female Characters:
· Loopeable.
· Frame Rates: @24 fps / @30 fps
· # frames: 96 / 120
· Formats included: .BVH .BIP
· Version (Review): 2.0 ( 2014/03/11 )
ID: F-T180L-001
Animation Data* for Female Characters:
· Loopeable.
· Frame Rates: @24 fps / @30 fps
· # frames: 96 / 120
· Formats included: .BVH .BIP
· Version (Review): 2.0 ( 2014/03/11 )
ID: F-W-001
Animation Data* for Female Characters:
· Loopeable.
· Frame Rates: @24 fps / @30 fps
· # frames: 280 / 350
· Formats included: .BVH .BIP
· Version (Review): 2.0 ( 2014/03/12 )
Aditional clips:
Walk Cycle (Loop):
· # frames: 64 / 80
· In Place Mode (for games): included
ID: F-W-001
Animation Data* for Female Characters:
· Loopeable.
· Frame Rates: @24 fps / @30 fps
· # frames: 280 / 350
· Formats included: .BVH .BIP
· Version (Review): 2.0 ( 2014/03/12 )
Aditional clips:
Walk Cycle (Loop):
· # frames: 64 / 80
· In Place Mode (for games): included
High resolution of smoke simulation that you can easily use.
This scene is available for 3ds max 2020, phoenix fd, vray.
Inside the folder is a transparent background video of smoke.
Realistic smoke, of 400 frame.
Included simple preview video from 3ds max perspective.
Enjoy!
]]>High resolution of smoke simulation that you can easily use.
This scene is available for 3ds max 2020, phoenix fd, vray.
Inside the folder is a transparent background video of smoke.
Realistic smoke, of 400 frame.
Included simple preview video from 3ds max perspective.
Enjoy!
]]>Suitable for running games, sidescroling games , third person games, platform games itc.
4 animations game set
- IDLE
- RUN
- WALK
- JUMP
Included files:
fbx – for animation
obj,fbx – for 3d model
Frame rate: 24 fps
]]>Suitable for running games, sidescroling games , third person games, platform games itc.
4 animations game set
- IDLE
- RUN
- WALK
- JUMP
Included files:
fbx – for animation
obj,fbx – for 3d model
Frame rate: 24 fps
]]>This animation your can use as intro for TV programm. Yor can change text, color and images of template. This template is very usefull.
]]>This animation your can use as intro for TV programm. Yor can change text, color and images of template. This template is very usefull.
]]>INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.
Allows for movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafing and backwards cycles. Also includes idle and turn animations with transitions. Locomotions are included as traveling and in-place loops. Moving Jumps are included as traveling and in-place motion. All idles and transitions have been carefully pose-matched for seamless motion trees. All locomotions are already created as clean one cycle loops; saving space and no need for further trimming. The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic. No animation blending was used at all in the video, which includes all animations. Motions were simply played back to back.
MOBILITY_01 ANIMATIONS
STANDS, TURNS, HOPS, JUMPS
Stand_Relaxed_Idle Stand_Relaxed_L_45 Stand_Relaxed_L_90 Stand_Relaxed_L_135 Stand_Relaxed_L_180 Stand_Relaxed_R_45 Stand_Relaxed_R_90 Stand_Relaxed_R_135 Stand_Relaxed_R_180 Stand_Relaxed_Jump Stand_Relaxed_Jump_F Stand_Relaxed_Jump_B Stand_Relaxed_Jump_L Stand_Relaxed_Jump_R Stand_Relaxed_Hop Stand_Relaxed_Hop_F Stand_Relaxed_Hop_B Stand_Relaxed_Hop_L Stand_Relaxed_Hop_R Stand_Relaxed_Fgt_v1 Stand_Relaxed_Fgt_v2 Stand_Relaxed_Fgt_v3 Stand_Relaxed_Fgt_v4
WALKS, JUMPS, TRANSITIONS
Walk_F Walk_B Walk_L Walk_R Walk_L_CIR Walk_R_CIR Walk_L_90 Walk_R_90 Walk_L_180 Walk_R_180 Walk_F_Jump Walk_L_Jump Walk_R_Jump Walk_B_Jump Stand_Relaxed_to_Walk_F Stand_Relaxed_to_Walk_L Stand_Relaxed_to_Walk_R Stand_Relaxed_to_Walk_B Walk_F_to_Stand_Relaxed Walk_L_to_Stand_Relaxed Walk_R_to_Stand_Relaxed Walk_B_to_Stand_Relaxed
JOGS, JUMPS, TRANSITIONS
Jog_F Jog_B Jog_L Jog_R Jog_L_CIR Jog_R_CIR Jog_L_90 Jog_R_90 Jog_L_180 Jog_R_180 Jog_F_Jump Jog_L_Jump Jog_R_Jump Stand_Relaxed_to_Jog_F Stand_Relaxed_to_Jog_L Stand_Relaxed_to_Jog_R Stand_Relaxed_to_Jog_B Jog_F_to_Stand_Relaxed Jog_L_to_Stand_Relaxed Jog_R_to_Stand_Relaxed Jog_B_to_Stand_Relaxed
RUNS, JUMPS, TRANSITIONS
Run_F Run_L Run_R Run_L_CIR Run_R_CIR Run_L_90 Run_R_90 Run_L_180 Run_R_180 Run_F_Jump Run_L_Jump Run_R_Jump Stand_Relaxed_to_Run_F Stand_Relaxed_to_Run_L Stand_Relaxed_to_Run_R Run_F_to_Stand_Relaxed Run_L_to_Stand_Relaxed Run_R_to_Stand_Relaxed
CROUCH, TURNS, WALKS, TRANSITION
Crouch_Idle Crouch_L_45 Crouch_L_90 Crouch_L_135 Crouch_L_180 Crouch_R_45 Crouch_R_90 Crouch_R_135 Crouch_R_180 CrouchWalk_F CrouchWalk_B CrouchWalk_L CrouchWalk_R Stand_Relaxed_to_Crouch Crouch_to_Stand_Relaxed Crouch_to_CrouchWalk_F Crouch_to_CrouchWalk_B Crouch_to_CrouchWalk_L Crouch_to_CrouchWalk_R CrouchWalk_F_to_Crouch CrouchWalk_B_to_Crouch CrouchWalk_L_to_Crouch CrouchWalk_R_to_Crouch
IN-PLACE ANIMATIONS
Walk_F_IP Walk_B_IP Walk_L_IP Walk_R_IP Walk_F_Jump_IP Walk_B_Jump_IP Walk_L_Jump_IP Walk_R_Jump_IP Jog_F_IP Jog_B_IP Jog_L_IP Jog_R_IP Jog_F_Jump_IP? Jog_B_Jump_IP Jog_L_Jump_IP Jog_R_Jump_IP Run_F_IP Run_R_IP Run_L_IP Run_F_Jump_IP Run_R_Jump_IP Run_L_Jump_IP CrouchWalk_F_IP CrouchWalk_B_IP CrouchWalk_L_IP CrouchWalk_R_IP
]]>INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.
Allows for movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafing and backwards cycles. Also includes idle and turn animations with transitions. Locomotions are included as traveling and in-place loops. Moving Jumps are included as traveling and in-place motion. All idles and transitions have been carefully pose-matched for seamless motion trees. All locomotions are already created as clean one cycle loops; saving space and no need for further trimming. The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic. No animation blending was used at all in the video, which includes all animations. Motions were simply played back to back.
MOBILITY_01 ANIMATIONS
STANDS, TURNS, HOPS, JUMPS
Stand_Relaxed_Idle Stand_Relaxed_L_45 Stand_Relaxed_L_90 Stand_Relaxed_L_135 Stand_Relaxed_L_180 Stand_Relaxed_R_45 Stand_Relaxed_R_90 Stand_Relaxed_R_135 Stand_Relaxed_R_180 Stand_Relaxed_Jump Stand_Relaxed_Jump_F Stand_Relaxed_Jump_B Stand_Relaxed_Jump_L Stand_Relaxed_Jump_R Stand_Relaxed_Hop Stand_Relaxed_Hop_F Stand_Relaxed_Hop_B Stand_Relaxed_Hop_L Stand_Relaxed_Hop_R Stand_Relaxed_Fgt_v1 Stand_Relaxed_Fgt_v2 Stand_Relaxed_Fgt_v3 Stand_Relaxed_Fgt_v4
WALKS, JUMPS, TRANSITIONS
Walk_F Walk_B Walk_L Walk_R Walk_L_CIR Walk_R_CIR Walk_L_90 Walk_R_90 Walk_L_180 Walk_R_180 Walk_F_Jump Walk_L_Jump Walk_R_Jump Walk_B_Jump Stand_Relaxed_to_Walk_F Stand_Relaxed_to_Walk_L Stand_Relaxed_to_Walk_R Stand_Relaxed_to_Walk_B Walk_F_to_Stand_Relaxed Walk_L_to_Stand_Relaxed Walk_R_to_Stand_Relaxed Walk_B_to_Stand_Relaxed
JOGS, JUMPS, TRANSITIONS
Jog_F Jog_B Jog_L Jog_R Jog_L_CIR Jog_R_CIR Jog_L_90 Jog_R_90 Jog_L_180 Jog_R_180 Jog_F_Jump Jog_L_Jump Jog_R_Jump Stand_Relaxed_to_Jog_F Stand_Relaxed_to_Jog_L Stand_Relaxed_to_Jog_R Stand_Relaxed_to_Jog_B Jog_F_to_Stand_Relaxed Jog_L_to_Stand_Relaxed Jog_R_to_Stand_Relaxed Jog_B_to_Stand_Relaxed
RUNS, JUMPS, TRANSITIONS
Run_F Run_L Run_R Run_L_CIR Run_R_CIR Run_L_90 Run_R_90 Run_L_180 Run_R_180 Run_F_Jump Run_L_Jump Run_R_Jump Stand_Relaxed_to_Run_F Stand_Relaxed_to_Run_L Stand_Relaxed_to_Run_R Run_F_to_Stand_Relaxed Run_L_to_Stand_Relaxed Run_R_to_Stand_Relaxed
CROUCH, TURNS, WALKS, TRANSITION
Crouch_Idle Crouch_L_45 Crouch_L_90 Crouch_L_135 Crouch_L_180 Crouch_R_45 Crouch_R_90 Crouch_R_135 Crouch_R_180 CrouchWalk_F CrouchWalk_B CrouchWalk_L CrouchWalk_R Stand_Relaxed_to_Crouch Crouch_to_Stand_Relaxed Crouch_to_CrouchWalk_F Crouch_to_CrouchWalk_B Crouch_to_CrouchWalk_L Crouch_to_CrouchWalk_R CrouchWalk_F_to_Crouch CrouchWalk_B_to_Crouch CrouchWalk_L_to_Crouch CrouchWalk_R_to_Crouch
IN-PLACE ANIMATIONS
Walk_F_IP Walk_B_IP Walk_L_IP Walk_R_IP Walk_F_Jump_IP Walk_B_Jump_IP Walk_L_Jump_IP Walk_R_Jump_IP Jog_F_IP Jog_B_IP Jog_L_IP Jog_R_IP Jog_F_Jump_IP? Jog_B_Jump_IP Jog_L_Jump_IP Jog_R_Jump_IP Run_F_IP Run_R_IP Run_L_IP Run_F_Jump_IP Run_R_Jump_IP Run_L_Jump_IP CrouchWalk_F_IP CrouchWalk_B_IP CrouchWalk_L_IP CrouchWalk_R_IP
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 239 // 307 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 239 // 307 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/11/02 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 239 // 297 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/31 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 239 // 297 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/31 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/30 )
]]>Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 301 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/30 )
]]>TK1-005
Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/28 )
]]>TK1-005
Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/28 )
]]>TK1-004
Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/26 )
]]>TK1-004
Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 241 // 302 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/26 )
]]>TK1-003
Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 240 // 300 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/25 )
]]>TK1-003
Animation Data
For very small characters with very short arms-legs, and four fingers on hands.
· Frame Rates : 24 fps // 30 fps · # frames : 240 // 300 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/25 )
]]>TK1-002
Animation Data
For very small characters with very short arms-legs, and four fingers on
hands.
· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/22 )
]]>TK1-002
Animation Data
For very small characters with very short arms-legs, and four fingers on
hands.
· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/22 )
]]>TK1-001
Animation Data
For very small characters with very short arms-legs, and four fingers on
hands.
· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/21 )
]]>TK1-001
Animation Data
For very small characters with very short arms-legs, and four fingers on
hands.
· Frame Rates : 24 fps // 30 fps · # frames : 195 // 244 · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/10/21 )
]]>TSM-WC-001
Animation Data
For small characters with short arms-legs.
· Frame Rates : 24 fps // 30 fps · # frames Cycle : 24 // 30 · # frames Looped ( included ) : 312 // 390 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/06 )
]]>TSM-WC-001
Animation Data
For small characters with short arms-legs.
· Frame Rates : 24 fps // 30 fps · # frames Cycle : 24 // 30 · # frames Looped ( included ) : 312 // 390 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/06 )
]]>Animation Data
For small characters with short arms-legs.
· Frame Rates : 24 fps // 30 fps · # frames Cycle : 14 // 17 · # frames Looped ( included ) : 294 // 357 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/05 )
]]>Animation Data
For small characters with short arms-legs.
· Frame Rates : 24 fps // 30 fps · # frames Cycle : 14 // 17 · # frames Looped ( included ) : 294 // 357 · Forward Mode ( included ) : Yes · In Place Mode ( included ) : Yes · Formats : .bvh .bip · Version (Review) : 3.51a ( 2015/05/05 )
]]>Animation Data
· Frame Rates : 24 fps // 30 fps
· # frames : 286 // 357
· Formats : .bvh .bip
· Version (Review) : 3.51 ( 2015/04/28 )
]]>Animation Data
· Frame Rates : 24 fps // 30 fps
· # frames : 286 // 357
· Formats : .bvh .bip
· Version (Review) : 3.51 ( 2015/04/28 )
]]>