48 pins microcontroller microchip 3D Model; useful as copy space for a template or a mock-up. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package.
Quads only geometries (no tris/ngons).
Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3.1 with a Cycles PBR shader with textures included (principled and Eevee compatible), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.PROMO IMAGES: the first image has been rendered in Cycles for Blender; in particular, you can find 11+ promo images in this description:
Formats included: FBX, OBJ; scenes: BLEND (with Cycles / Eevee PBR Materials and Textures); other: png with Alpha.
1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.
UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter.
Polygonal, QUADS ONLY (no tris/ngons); 14546 vertices, 14448 quad faces (28896 tris).
Real world dimensions; scene scale units: cm in Blender 3.1 (that is: Metric with 0.01 scale).
Uniform scale object (scale applied in Blender 3.1).PBR Multi-Engine Textures Pack included: in a zipped folder, you’ll find the PBR Textures set for a bunch of rendering engines or game engines!
- Main renderings made in Blender 3.1 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!